

= LG, LN, LE, NG, NE, CG, CN, CE, lawful, lawful good, lawful neutral, lawful evil, neutral good, neutral evil, chaotic, chaotic good, chaotic neutral, chaotic evil, good, evil If the conditional effect target has wounds greater than or equal to half its hit points, then this operator returns true. If the conditional effect target has any wounds, then this operator returns true. The humanoid creature type is assumed for creatures where not specified, and for PCs. If the creature indicated by the conditional effect has the given creature type, then this operator returns true. Medium size is assumed for creatures where not specified. If the conditional effect target is of the correct size or larger/smaller based on the size greater/less than operation, then this operator returns true. True neutral checking is not supported due to necessary assumptions to make this feature work for majority of cases automatically. Neutral is assumed for creatures where not specified. If the creature indicated by the conditional effect has the given alignment, then this operator returns true. * = Multiple entries of this descriptor type allowed. = strength, constitution, dexterity, intelligence, wisdom, charisma NOTE: See DAMAGETYPE tag for more details about a potential bug. = acid, A, cold, C, electricity, E, fire, F, sonic, S, force, negative, positive, adamantine, bludgeoning, cold iron, epic, magic, piercing, silver, slashing, chaotic, evil, good, lawful, nonlethal, spell. = alchemical, armor, circumstance, competence, deflection, dodge, enhancement, insight, luck, morale, natural, profane, racial, resistance, sacred, shield, size (T) = Effects can be targeted to only apply to modifiers against certain opponents (-) = Neither number nor dice supported for value attribute (N) = Only numbers supported for value attribute (D) = Dice and numbers supported for value attribute For each negative level, the following modifiers are applied (ATK:-1 SAVE:-1 SKILL:-1 ABIL:-1 CMD:-1). (T), Cover (Superior) (ATK: -8) Should also grant SAVE: 4, reflex (T), Cover (ATK: -4) Should also grant SAVE: 2. (T), Cover (Partial) (ATK: -2) Should grant SAVE: 1, reflex (T), Concealment (Total) (Attacks have 50% miss chance.) (T), Concealment (Attacks have 20% miss chance.) See this post and this post for more details. You must have the long name of the damage type in the damage type field on the weapon. NOTE: If you are using the damage type short codes (A, B, C, F, ect.) the DMGTYPE effect will be ignored. Treated as having zero Dex for AC calculation, Prone effect should be applied separatelyĬhanges or adds the tagged damage type to the next damage roll. This effect should not have the additional -2 to AC effect on it. Effect could be GRANTCA ATK: -4 AC: -4 SAVE: -4, reflex INIT: -4 SKILL: -4, dexterity OR GRANTCA ATK:-4 DEX: -8 Treated as having zero Dex for AC calculationĪppears to be direct copy from PF. Should not include the -2 to attack as it is not in the condition per core rule book. The speed aspect would be a note for the player/gm, the rest would most likely be hard coded. Requires individual effects to be created. I don't know if this is possible to automate. Purely in the rule set by Pathfinder inclusion. Not in the core rule book conditions chapter. Treated as having zero Dex for AC calculation. Other reactionary skills could be included, but aren't called out specificly.Īppears to only use the GRANTCA tag. Only Perception is called out in this effect. Works properly with the execption of the speed reduction which has to be done manually. Does not use the effect (I wrote that quickly). Does not automate anything like in Pathfinder. It appears to be doubling the AC penalty from a possible GRANTCA or Flat-footed effect along with an AC: -2 tag. Requires a DMGO: x fire effect to work properly. There are several different options for this condition. Requires DMGO: X, spell/force for the ongoing damage.ĪC:-2 GRANTCA SKILL:-2 strength dexterity SKILL:-4 perception Does not place this effect on the person: SKILL: -10, perception HelplessĪppears to just be a placeholder.
